The Layout tab is where you configure how the effects are displayed in the frame.
- You can set the number of effects in a frame by changing the number of buffs edit box.
- The Rows checkbox tells SBF to arrange the frame in rows. This makes certain things work differently than sliding the Buffs per column slider all the way over.
- The Buff growth slider sets the direction effects will grow. Up/Down if the Rows checkbox is not checked, Left/Right if it is
- The Anchor point slider sets the point that effects grow from. Left/Right if the Rows checkbox is not checked, Top/Bottom if it is
- The Buff spacing box arrows allow you to change the spacing between effects in the frame one pixel at a time. Holding down the alt key while clicking the arrows will move the effects ten pixels at a time
- The frame visibility dropdpown has several options to let you choose when the frame will or will not be visible
- Always - The frame is always shown
- Never - The frame is never shown
- In combat - The frame will become visible when you enter combat
- Out of combat - The frame will become visible when you leave combat
- Mouseover - The frame will become visible when your mouse enters the frame's area. Note that this is frame's entire area including empty slots, not just the area that has buffs in it currently
- Solo - The frame is visible when you are not in a group of any type
- Party - The frame is visible when you are in a party, but not a raid
- Raid - The frame is visible when you are in a raid, but not a party
- Party or Raid - The frame is visible when you are in a party or a raid
- Friendly - The frame is visible when the unit it is showing is friendly to you (useful mostly for target, focus, targettarget)
- Hostile - The frame is visible when the unit it is showing is an enemy, including opposite faction (useful mostly for target, focus, targettarget)
A Note on the Scale Slider
The scale slider is deprecated as of SBF 3.1.21. Use the sizing mechanisms for each element on its tab. Buff spacing is on the layout tab.