This is just a collection of formulas and relationships we know about.
Wording plundered shamelessly from the WoW Europe archive forum, and some areas on the WoW America forums.
Agility
- Increases Armor Class by 2 for every point of agilityAttack Power
- Attack power increases your base melee DPS by 1 for every 14 attack power.Critical Hits
The way WoW calculates crit rate is over ALL attacks. Crit rate is not based on hits only. In other words, if you have a 5% crit
rate, that 5% chance includes misses. All crit rate adjusting abilities, items, and talents add the flat % to the base % crit
rate. So if I have a 5% base crit rate and then use an item or talent that increases that crit rate (let's use Improved Backstab
talent for example - +30% crit), my new crit with backstab is 35%.
Regarding how defense decreases the rate of critical strikes, each point of defense that a target has over the attacker, the
attacker loses 0.04% chance to crit. So, for example, if a level 60 Rogue is attacking a level 60 Warrior who has 25 defense,
the rogue's crit rate will be decreased by 1%.
To Hit
+ToHit items subtract from your chance to miss. So, ignoring all defensive actions (Block/Parry/Dodge/etc..) if I have 20% crit
chance, 20% miss chance, and 60% hit chance and I equip an item that gives me +5% toHit and +5% crit, my stats become 25% crit,
15% miss chance, 60% hit chance. Starting in patch 1.8, you can reduce your chance to miss with dual wield below 18% by piling on +toHit items.
New hit chance = (Original hit%) + (toHit modifiers) - (crit modifiers)
60% + 5% - 5% = 60%
New crit chance = (Original crit%) + (crit modifiers)
20% + 5% = 25%
New miss chance - (Original miss%) - (toHit modifiers)
20% - 5% = 15%
Mitigation due to armour is capped at 75%. That's 31672 armour versus a level 70 mob, or 35880 versus level 73
Rating Conversions
For level 70, rounded to one decimal point:
- 3.9 weapon skill rating = 1 weapon skill point